Birthday Portal 2 Fans are preparing modification Portal Reloaded. The key feature of the mod is the third portal that adds to all acrobatic somersaults also.
You will get the role of experimental [4-5-0-9]. Automated AI arouses you after stasis and sends you to a special test chain-somewhere in the depths of the endless rooms of Aperture Science, in the zone, which everyone has long forgotten.
In your hands – triple portal device. The third portal moves you between the present and the future, which will come in 20 years. The authors warn that Portal Reloaded Designed for series veterans who are familiar with the concept of original games and want to expand their horizons. Judging by the gameplay trailer, the puzzles will really become even more prayer!
In total, 25 completely new test rooms with unique conditions were invented for the game. Own voice acts and music will also be in fashion.
Portal Reloaded will go to Steam as a modification for Portal 2 – Accordingly, you will need a copy of the game. There is even an exact release date-April 19, 2021, exactly ten years after the debut Portal 2.
October 26, 2020 Guillermo Del Toro wanted to make a film on Halo, where Master Chif would fight with his twin brother
October 26, 2020 My Time At Sandrock – sequel My Time At Portia with desert surroundings and multiplayer
Portal 2
Portal Reloaded
The best comments
This is already (almost). Called "Thinking with Time Machine". Modification can be downloaded in Steam.
Cool, manipulation over time I expected from a real tricel. But it would be even more interesting (it was remotely similar in The Talos Principle with its own holograms), if it were possible to make portals in the past for a few minutes and solve puzzles with the help of yourself, having completed the necessary actions in advance in the past.
And so that the past I https://luckyowlclubcasino.co.uk/withdrawal/ did exactly what I did in the past, only until I interfered with him from the future, putting a cube in his way or opening the portal on the wall where he should open it. After interference, he stupidly throws everything and says that I ruined everything, I need to return to my future and try it again. Then, in addition to the problem of solving the puzzle, the task would not be added to the feet of itself and not to change the past so much that it becomes an obstacle.
Eeeh, dreams of dreams.
True, the “temporary portal” is purely technically simply a portal to another level, that is, just the third spatial. For games over time, it would be necessary to work in much more difficult conditions. However, Left-design should be on top anyway to maintain playfulness and complexity curve.
I hope Velv is pulled out of the stimin stove and allocate resources for games.
Wow, as a complex in 20 years. Neshilo.
Apparently, some will get a job in Valve after the release of this fashion … for it is just incredibly cool. At least I really hope so.
It looks curious on paper, but so far I see only two different models of rooms, and just another portal that can be opened with two ordinary ones, to extend the chains of jumps, lasers, etc.p.
And maybe this will even result in a full-fledged 3rd part with a continuation of the story about robots from coop mode 2 parts. Eh, dreams.
Well, technically it is quite simple to implement it. The ability to put 4 portals is in the coope of the portal 2. It is also easy to create a map of the card next to the main card, and allowing to open 2 of 4 local portals by repainting them is easy. It is not difficult to raise limits to 6 portals to the level, to make 2/6 portals to move between locations and prohibit placing a second portal of the same type in the same location – easy.
As a result – a mod of a copy -paste level with a partial replacement of asses and logic. It is important here as the puzzles themselves for using 6 portals will be made and will they be curved and the plot is interesting. Work in Valve does not guarantee, t.To. Mod can promise anything – time will tell. Remember Hunt Down The Freeman.
And it looks like from the time of the 1st part we move during the 2nd, that is, 20-50 thousand years to the future.
I was a little fummy from what I saw, I don’t really like such acrobatic somersaults because of their complexity.
Hmm … the portal throws you to the same place, where did you come from? Interesting.
Exactly, probably used models of the first part. Although in the second there were still entire laboratories, I forgot. It will be necessary to double -check.
Recently laid out part of the gameplay, where temporary mechanics were shown. There are two buttons, when you press together, an exit opens. The cube was put in the past on one button, and in the future it appeared in the same place. From the future he was taken and laid on the second button, and the door opened, because the future does not affect the past. This is very interesting.
In the past, you raise a cube from a button – it disappears from it. You lower it – it appears. In the future you can take the same cube and put it in the past. Also, standing in the same room, you can calculate that when you fly into the green portal, you fly out in a similar room in the opposite direction. It is very difficult to grab the thought when you look at someone else’s gameplay, but it will be so terribly interesting to calculate that it is breathtaking. I never bought games like the last redneck, but for the sake of this I buy the whole The Orange Box.
Of course, this is a very simple implementation. When I opened the news, I thought that there is some state of time on the map and you can return to it … no, nifiga. The developers went “on the forehead” and did it very impressive, in fact: unlike boring changes in time in the interval of several minutes, they made a gap of several years! And it’s just unrealistically cool!
What else can you wish if the authors only wrote about it? 2 rooms – then/now. 3rd portal-temporary.
